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Channel: Answers by "MutualTeats"
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Answer by MutualTeats

Found my own answer, which I think is easier :) Instantiate(explosion, transform.position, Quaternion.identity); explosion.particleSystem.loop = false; Destroy(gameObject);

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Answer by MutualTeats

If I got your question right you want to rotate the gameObject, but not the camera (it should be fixed like in Pokémon Colosseum or Diablo). That means that you'll need to use one script for the...

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Answer by MutualTeats

Found my own answer, which I think is easier :) Instantiate(explosion, transform.position, Quaternion.identity); explosion.particleSystem.loop = false; Destroy(gameObject);

View Article

Answer by MutualTeats

If I got your question right you want to rotate the gameObject, but not the camera (it should be fixed like in Pokémon Colosseum or Diablo). That means that you'll need to use one script for the...

View Article
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