Answer by MutualTeats
Found my own answer, which I think is easier :) Instantiate(explosion, transform.position, Quaternion.identity); explosion.particleSystem.loop = false; Destroy(gameObject);
View ArticleAnswer by MutualTeats
If I got your question right you want to rotate the gameObject, but not the camera (it should be fixed like in Pokémon Colosseum or Diablo). That means that you'll need to use one script for the...
View ArticleAnswer by MutualTeats
Found my own answer, which I think is easier :) Instantiate(explosion, transform.position, Quaternion.identity); explosion.particleSystem.loop = false; Destroy(gameObject);
View ArticleAnswer by MutualTeats
If I got your question right you want to rotate the gameObject, but not the camera (it should be fixed like in Pokémon Colosseum or Diablo). That means that you'll need to use one script for the...
View Article
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